﻿using UnityEngine;
using System.Collections;
using System;

namespace HDJ.Framework.Core
{
    [Serializable]
    public class UIWindowSetting 
    {
        public GameObject root;
        public GameObject backGroundRoot;
        //this page's type
        public UIType uIType = UIType.Normal;

        //how to show this page.
        public UIMode uIMode = UIMode.DoNothing;
    }
}
